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GBR Innovator Series: Palmer Luckey Doesn’t Expect Overnight Success With VR

Oculus VR founder Palmer Luckey took the stage at the second annual Oculus Connect inside the Dolby Theater in Hollywood to announce that the very game he played in college th...

Tony Parisi: VR and Crossing the Rift

Just got back from Oculus Connect 2, the company’s 2nd annual developer conference. Maybe it’s the hangover, or maybe the contact high from spending three days with over 1,500...

CEO CORNER: Allegorithmic’s Sebastien Deguy

GBR recently had a chance to catch up with Sebastien Deguy, CEO of Allegorithmic to learn more about what his company is working on these days.  GBR: Allegorithmic seems to h...

Bright and Shiny at E3: Starbreeze Studio’s StarVR

At E3 last week Gaming Business Review's senior technology editor, Rita Turkowski had a chance to sit down with the StarVR team who is behind the much talked about Walking Dea...

Confetti Interactive: Creating Graphics For Games and Entertainment

Confetti Interactive, Inc. is an international consulting think-tank focused on advanced real-time graphics research for the entertainment industry (video game and movies), as...

GBR Exclusive: Tim Sweeney explains why Epic Games has thrived

Epic Games, headquartered in Cary, NC, is one of the most successful independent game studios in the world today.  The company recently made its Unreal Engine 4 technology fre...

Changing of the Guard for Unity as John Riccitiello takes on CEO

It was announced today, via Unity's official blog site, that David Helgason is stepping down as CEO and John Riccitiello will be taking over the reins of the company. Riccitie...

GBR Innovator: Chris Doran, CEO of Geomerics

GBR interviews Geomerics' CEO Chris Doran to discuss the company's graphics tool Enlighten that provides real-time global illumination for high-quality graphics. Enlighten...

Virtually Anything: VR is back, baby. With a vengeance.

In 1994, Mark Pesce and I worked with the World Wide Web development community to create the Virtual Reality Markup Language, aka VRML. Image: Nicole Stenger - artist and VR...

GBR Innovator: Greg Castle, Senior Product Manager at Autodesk

The latest issue of GBR Tech Trends is now available. If you didn't catch it live here it is - Greg Castle, Senior Product Manager at Autodesk. He discusses the growth of i...